Well, our "break" is almost over! (Technically, we never went on a break, but two months of nothing is a break in my book) We're coming back, hyped-up as ever, working hard on our next game venture whilst poor little Project Minotaur sits on the back-burner (frozen to the flowing of time). This one's a little less ambitious, and progress has been steady (following and preceding that two month break, that is). Alex and I have been working on making the game with a different goal in mind than our previous two projects. This one is going to be very open to customization. Not only customization, however, but also to sharing said customization with your friends, foes, and who-have-you's!

Create and share levels for this challenging and addicting platformer; Creating and sharing levels is great, but using the intuitive editor (custom made; and TrickWater Arts approved) to make levels is a breeze and a pleasure. That may seem great, but the best part is that we plan to release this game for free! Well, the base-game for free (including base levels designed by Alex). The "full version" of the game will include the level editor and the ability to import levels, which the free version lacks.

We hope this little progress update makes up (to the approx. 0 people who look at this website) for our two month absence and dropping of support for Project Minotaur (which was my little baby), and we hope you keep up to date with our progress on Project Duarf!